| Type | Move | HP | Cost |
| Elite (SpaceMan) | 5"/Turn | 5 | 5pts |
| FightingMan | 4"/Turn | 4 | 4pts |
| Man | 3"/Turn | 3 | 3pts |
| Attribute | Cost | Effect |
| Strength | 1 | +1 to (C) damage |
| Agility | 1 | +1 to (C) ToHit |
| Speed | .5 | +1" Move |
| Tough | 1 | +1 HP |
| Extra Attack | 3 | 1 additional attack |
| Initiative | 1 | +1 on Initiative |
| Skill | Cost | Effect |
| Martial Arts | 2 | Weaponless Combat ToHit:6 Dmg:1 |
| Marksman | 1 | +1 to 1 Ranged Weapon ToHit |
| Specialization | 1 | +1 ToHit OR Dmg with any 1 Weapon type |
| Tough | 1 | +1 HP |
| Extra Attack | 3 | +1 Attack per Turn with specified weapon |
| Initiative | 1 | +1 on Initiative |
| Use Artifact | 1 | Hero may use any 1 artifact found or bought |
| Weapon | Cost | S Range | L Range | S ToHit | L ToHit | MvePnlty | Damage |
| Blaster Pistol | 1 | 6" | 12" | 5 | 6 | 0 | 2 |
| Heavy Blaster | 2 | 6" | 12" | 5 | 6 | 0 | 4 |
| Auto Blaster | 2 | 4" | 10" | 5 | 6 | 0 | 5 |
| Gauss Gun | 2 | 12" | 24" | 5 | 6 | -1" | 8 |
| Flamer* | 2 | 2" | 8" | 4 | 4 | 0 | 4(50%cd) |
| Gatlin Plasma | 5 | 6" | 12" | 6 | 8 | -2" | 10 |
| Energy Staff | 3 | 1" | 1" | 4 | 7 | -1" | 6(C) |
| ElectroSword | 1 | 1" | 1" | 5 | 5 | 0 | 3(C) |
| Chain Ripper | 1.5 | 1" | 1" | 4 | 4 | 0 | 3(C) |
| VibroPike** | 1 | 1" | 6" | 5 | 8 | 0 | 2(C) |
| Power Ax | 2 | 1" | 1" | 5 | 5 | -1" | 4(C) |
| Stun Ax | 1 | 1" | 1" | 6 | 6 | 0 | 2(C) |
| Zap Lance | 2 | 1" | 3" | 5 | 6 | -2" | 4(C) |
| * If Hit, Victim has an X% chance of remaining on fire and takeing further damage next turn. This continues on consecutive turns | |||||||
| **Thrown Weapon, SpaceMan must retriev if thrown | |||||||
| Object | Cost | Function |
| Quantum Accelerator | 2 | +2"SR+5"LR+2damage on Blaster weapon |
| Valence Lense | 2 | -2 ToHit SR-1ToHitLR on Blaster weapons |
| Shield | 3 | -1 ToHit |
| Body Armor | 5 | -1 to any damage taken |
| Power Armor | 10 | -2 to any damage taken +1 Strength |
| Jet Pack | 10 | Move X2 |
| Walkie Talkie | 1 | Long Range Communication |
| Macro Scanner | 3 | +5"LR -2ToHitSR -1ToHitLR |
| Combat Helmet | 3 | +1 Initiative -1ToHit +1 Range |
| Pt Cost = | Body Size (in studs)/2 |
| Structure Pts (SP)= | Body Size (in studs)/2 |
| Armor (extra SP)= | Free (but they do slow you down!!) |
| Locomotion Type | Cost | Pull | Speed | SP |
| Sml Wheele | 5 | 15sp | 10" | 5 |
| Med Wheele | 10 | 20sp | 10" | 10 |
| Lrg Wheele | 15 | 25sp | 10" | 15 |
| Sml Hover Jet | 5 | 15sp | 15" | 5 |
| Med Hover Jet | 10 | 20sp | 20" | 5 |
| Lrg Hover Jet | 15 | 25sp | 15" | 5 |
| Directional Jet | 5 | 10sp | 10" | 0 |
| Jet | 15 | 20sp | 15" | 5 |
| Rocket | 25 | 30sp | 20" | 10 |
| Capaciter | 5 | / | +5" | / |
| Super Capaciter | 10 | / | +10" | / |
| Lazer Size | Cost | Range S | Range L | ToHit S | ToHit L | Dmg | Mve Pnlty |
| Small | 3 | 8" | 12" | 4 | 5 | 3 | 0 |
| Medium | 5 | 10" | 20" | 4 | 5 | 5 | +5sp |
| Large | 8 | 10" | 25" | 4 | 5 | 10 | +10sp |
| Type | Cost | Damage* | Range S/L | ToHit S/L | Mve Pnlty |
| Light | (3)3 | 5 | 10/20 | 5/6 | +1 sp |
| Heavy | (5)5 | 10 | 15/30 | 6/7 | +2sp |
| All Stats for rockets are "per section" except range and ToHit. That is, a 3 piece light rocket would cost 12 pts (3 for the base rocket cost and 3 for each section) it would deal an unholy 15 points of damage (*remember to calculate burst effect (Ouch!))and slow the carrier or vehicle by 1.5" per turn. | |||||
| SP of Enplacement | Move Penalty | Cost |
| 10 | -1" | 50 |
| 20 | -2" | 60 |
| 30 | -3" | 70 |
| Type | Cost | Function |
| Link | 1 | Links one weapon to any other weapon of the same type (weapons fire together, at same target, but seperate to hit rolls) |
| Lazer Capaciter | 2 | +1 damage for lazers |
| Smart Bomb | 2 | +1 ToHit for rockets |
| Anti Personell Payload | 2 | all rocket damage immediately devided up amoung targets in burst radius |
| Targeting Computer | 2 | +1 ToHit |
| Gunnery Computer | 5 | Vehicle may fire extra weapon |