| Type | Move | HP | Cost |
| Monarch | 6"/Turn | 5 | 5pts |
| warrior | 5"/Turn | 4 | 4pts |
| Drone | 4"/Turn | 2 | 3pts |
| Attribute | Cost | Effect |
| Strength | 1 | +1 to (C) damage |
| Agility | 1 | +1 to (C) ToHit |
| Speed | .5 | +1" Move |
| Tough | 1 | +1 HP |
| Extra Attack | 3 | 1 additional attack |
| Initiative | 1 | +1 on Initiative |
| Skill | Cost | Effect |
| Free Thought | 2 | Does not need to be in Communication |
| Bug Fu | 2 | Weaponless Combat ToHit:6 Dmg:1 |
| Marksman | 1 | +1 to Ranged Weapon ToHit |
| Specialization | 1/level | +1 ToHit OR Dmg with any 1 wpn type per Level |
| Thick Shell | 1 | +1 HP |
| Extra Attack | 3 | +1 Attack per Turn |
| Initiative | 1 | +1 on Initiative |
| Use Artifact | 1 | Hero may use any 1 artifact found or bought |
| Weapon | Cost | S Range | L Range | S ToHit | L ToHit | MvePnlty | Damage |
| Beamer Pistol | 2 | 7" | 14" | 5 | 6 | 0 | 3 |
| Beamer Rifle | 3 | 10" | 15" | 5 | 6 | 0 | 4 |
| Heavy Beamer | 5 | 12" | 16" | 5 | 6 | -1 | 6 |
| Pulse Beamer* | 5 | 10" | 20" | 6 | 7 | -1 | 2 (1 to 4 hits) |
| Heavy Pulse Beamer* | 5 | 6 | 12 | 6 | 7 | 2 | 2 (1 to 6 hits) |
| Immolation Lense** | 2 | 2" | 8" | 4 | 4 | 0 | 4 (50% cd) |
| Bone Blade | 2 | 1" | 1" | 4 | 4 | 0 | 3(C) |
| Venom Whip** | 2 | 1" | 2" | 5 | 6 | 0 | 2(C)(50% cd) |
| Power Claw | 2 | 1" | 1" | 5 | 5 | 0 | 4(C) |
| Power Staff | 3 | 1" | 2" | 4 | 7 | -1" | 6(C) |
| * Pulse weapons fire bursts of beams. When a hit is scored roll to determine the number of hits landed. | |||||||
| ** If Hit, Victim has an X% chance of takeing further damage next turn. This continues on consecutive turns until the roll is failed. | |||||||
| Object | Cost | Function |
| Pulse Targeter | 2 | -1 ToHit on Pulse Weapon |
| Carapice Armor Armor | 5 | -1 to any damage taken |
| Protean Armor | 10 | -2 to any damage taken +1 HP |
| Gravatic Wings | 10 | Move X2 |
| Enviro Bubble Helmet | 3 | +1 Initiative, -1 to hit (c) |
| Tactical Helmet | 5 | +5" LR, -2 ToHit SR, -1 ToHit LR |
| Weapon Stabilizer | 2 | Reduce Move Penalty by 1 |
| Pt Cost = | Body Size (in studs)/2 |
| Structure Pts (SP)= | Body Size (in studs)/2 |
| Armor (extra SP)= | Free (but they do slow you down!!) |
| Locomotion Type | Cost | Pull | Speed | SP |
| Sml Wheele/Leg | 5 | 15sp | 10" | 5 |
| Med Wheele/Leg | 10 | 20sp | 10" | 10 |
| Lrg Wheele/Leg | 15 | 25sp | 10" | 15 |
| Sml Hover Jet | 5 | 15sp | 15" | 5 |
| Med Hover Jet | 10 | 20sp | 20" | 5 |
| Lrg Hover Jet | 15 | 25sp | 15" | 5 |
| Directional Jet | 5 | 10sp | 10" | 0 |
| Jet | 15 | 20sp | 15" | 5 |
| Rocket | 25 | 30sp | 20" | 10 |
| Capaciter | 5 | / | +5" | / |
| Super Capaciter | 10 | / | +10" | / |
| Gun Size | Cost | Range S | Range L | ToHit S | ToHit L | Dmg | Mve Pnlty | Hits |
| Light | 3 | 10" | 16" | 5 | 6 | 2 | +5sp | 1 to 3 |
| Medium | 5 | 12" | 20" | 5 | 6 | 2 | +10sp | 1 to 6 |
| Heavy | 8 | 14" | 24" | 5 | 6 | 2 | +15sp | 1 to 8 |
| Type | Cost | Damage* | Range S/L | ToHit S/L | Mve Pnlty |
| Light | (3)3 | 5 | 10/20 | 5/6 | +1 sp |
| Heavy | (5)5 | 10 | 15/30 | 6/7 | +2sp |
| All Stats for rockets are "per section" except range and ToHit. That is, a 3 piece light rocket would cost 12 pts (3 for the base rocket cost and 3 for each section) it would deal an unholy 15 points of damage (*remember to calculate burst effect (Ouch!))and slow the carrier or vehicle by 1.5" per turn. | |||||
| SP of Enplacement | Move Penalty | Cost |
| 10 | -1" | 50 |
| 20 | -2" | 60 |
| 30 | -3" | 70 |
| Type | Cost | Function |
| Smart Bomb | 2 | +1 ToHit for rockets |
| Anti Personell Payload | 2 | all rocket damage immediately devided up amoung targets in burst radius |
| Targeting Computer | 2 | +1 ToHit |
| Gunnery Computer | 5 | Vehicle may fire extra weapon |