Table B1

Types of Men

 Type Move HP Cost
Warrior 5"/Turn 5 5pts
MadMan 4"/Turn 4 4pts
Man 3"/Turn 3 3pts

Table RW2K1a

Physical Mutations

 Die Roll  Mutation  Range  Description
 1  Wronged by the Gods    Horrible Disfigurement
 2  Hot Hands  Touch  Dam 2 (Rad)
 3  Hot Pocket  2" Radius Dmg:1 (Rad)
 4  Gamma Skin  self +2 HP
 5  Gamma Strength  self +2 Str
 6  Rad Rage Self  For every HP lost +1 to all rolls
 7 Toxic Sludge  Touch Dam 1 Rad 50% Continuous
 8  Leap  10"  May leap 5" up, 10" across
 9  Convergence    Make 1 Mental Mutation Roll
 10  Blessed    Make 2 additional rolls

Table RW2K1b

Mental Mutations

 Die Roll  Mutation  Range  Description
 1  Damned    Blithering Idiocy
 2  Strontium Cortex  Sight  Dam 2 (Rad)
 3  Microwave projection  sight ToHit 7, Dam 3 , Melts Targets Brain
 4  Alpha Particle Beam  10" ToHit5 Dam 2 (Rad)
 5
 6
 7
 8
 9  Convergence    Make 1 Physical Mutation Roll
 10  Blessed    Make 2 additional rolls

Table RW2K1c

GreaseMonkeys

 Die Roll  MonkeyLevel  Cost  Description
 1 Liar 5  This guy couldn't fix a game of go fish, no bonus
 2 Incompetent 2 +1 on instillation
 3 Fixer 3 +2 on repairs, +1 on instillation
 4 Skilled 3 +1 on repairs, +2 on instillation
 5 Mechanic 4 +2 on repairs, +2 on instillation
 6 Journeman 4 +2 on repairs, +2 on instillation, Tuneing
 7 Builder 5 +2 on repairs, +3 on instillation, Tuneing
 8 Craftsman 5 +3 on repairs, +2 on instillation, Tuneing
 9 Master Mechanic 6  +3 on repairs, +3 on instillation, Tuneing
 10 Engeneer 8  +4 on all repair rolls, +4 on Installation, Tuneing

Table RW2K2

Vehicle Critical Hit

 Roll  Item Hit  Effect  Repair roll Modifier
1  Cargo Hit Any cargo takes 1/2 damage from attacking weapon NA
 2  Brakes Hit  Breaking is reduced by 5"/turn  0
3 Cargo Hit Any Cargo is completely destroyed  NA
 4  Suspension hit  +4 Studs to Turn Radius  -1
 5  Flat Tire   Combine #s 1 and 2 (remove tire from wheel  0
 6  Random Weapon Hit Weapon is damaged. ToHit and Range are -2. Burst affect weapons have 20% chance of detonation  -2
 Crew Member  Non Driver Crew takes a hit. 1/2 damage of attacking weapon  NA
 8 Driver Driver takes a hit. 1/2 damage of attacking weapon  NA
 9  Random Weapon Hit  Weapon is destroyed. Burst affect weapons have 50% chance of detonation  NA
10  Random Component Hit  Random extra component is destroyed, vehicle looses ability  0
11  Crew  Random Crew member (including Driver) takes full weapon damage  NA
12  Random Component Hit  Random extra component is destroyed, vehicle looses ability  -2
13  Breach  Gaping hole allows enemy to target interior components (-2 ToHit)  0
14  Cracked Radiator  Billowing Steam, Engine will sieze on 5 or less (Roll every Turn)  -2 if not siezed, else -5
15   Random Component Hit  Random extra component is destroyed, vehicle looses ability  -3
16  Cracked Engine Core  Horrible noise, engine will sieze in 1d10 turns  -5
17  Fuel System-Fire  vehicle takes 1d10pts of damage. 50% continual Burn. If burn continues, 10% Explotion  -1/turn of fire
18  Thrown Rod  Engine siezes immediately  -5
19  Fuel System-Explotion Vehicle explodes causing current SP in Burst damage (B=1d10x2)  -10
 20 Extra Damage  Make two more rolls on This table  NA

Table RW2K3

Artifacts

 Artifact  Cost  Abilities
 The Bomb  
Razor Boomerang  
 

Table RW2K4

Attributes

 Attribute  Cost  Effect
 Strength  1 +1 to (C) damage
 Agility 1 +1 to (C) ToHit
Speed .5 +1" Move
Tough  1 +1 HP
Extra Attack 3 1 additional attack
Initiative 1 +1 on Initiative

Table RW2K5

Skills

 Skill Cost Effect
Leadership 2  Does not need to be in Communication
Martial Arts 2 Weaponless Combat ToHit:6 Dmg:1
Marksman 1 +1 to Ranged Weapon ToHit
 Specialization 1/level +1 ToHit OR Dmg with any 1 wpn type per Level
 Tough 1 +1 HP
Extra Attack 3 +1 Attack per Turn
 Initiative 1 +1 on Initiative
Use Artifact 1 Hero may use any 1 artifact found or bought

Table RW2K6

Man Portable Weapons

 Weapon Cost S Range L Range S ToHit L ToHit MvePnlty  Ammo Damage
Revolver 1 6"  12" 6 7 0  6 2
Machine Gun 3 6 12 6 7 0 10 4
Rifle 3 12 24 6 7 0 10 3
Shotgun* 2 4 10 4 5 0 2 2
Flamer** 3 2 8 3 3 0 30 3(50%CD)
Bow 1 8" 16" 4 5 0 - 1
CrossBow 1 4" 10" 4 7 0 1 2
Spear*** .5 HP+2 (HP+2)x2 4 7 0 1 2 or 2(C)
Chain Saw 1.5 1" 1" 4 4 0   3(C)
Sword .5 1" 1" 4 4 0 - 1(C)
Great Sword 1 1" 1" 4 4 -1" - 3(C)
Battle Ax 1 1" 1" 4 4 0 - 2(C)
Halibard**** 1.5 1" 2" 5 4 -1" - 3(C)
Pike**** .5 1" 2" 7 5 -1 - 3(C)
Whip/Chain*****  1 2" 3" 8 7 0 - 1(C)
TNT******  2  HP HPx2 5 8 0 1 3(B2")
Molotov******  1 HP HPx2 4 5 0 1 2**(B1")
* May fire both barrels at once (only one two hit roll)
**if hit, victim has a 50% chance of remaining on fire and taking damage at the beginning of next turn. (this continues until one of them is extinguised)
***If thrown, man must retrieve it to throw again
**** Not effective within 1"
***** Target will be entangled (can not move or fight) for one turn on ToHit of 10 or more.
****** Burst affect everything within a B(x) radius takes full damage
"ammo" is the number of turns the weapon may operate before 1 combat turn must be spent to reload

Table RW2K7

Equipment

Object Cost Function
Scope 1 +3" to LR
Grappling Hook 1 +2 for Boarding (must be used w/Chain or Grapling Gun)
Tripod 1 +1 ToHit LR targets
Mini Wrecking Ball 1 +2 Dam to Chain weapon
Kevlar 2 -1 Dam when hit with Ranged weapon or Vehicle
Heavy Padding 1 -1 to Dam when hit w/ (C) weapon or Vehicle
Helmet 1 -1 to be hit by (C) weapon or Vehicle
Grappling Gun 2 Fires Grappling Hook Range: S4" L10" ToHit: S5 L6

Table RW2K8

Vehicle Construction Cost

 Pt Cost = Body Size (in studs)/2
 Structure Pts (SP)= Body Size (in studs)/2
Armor (extra SP)= Free (but they do slow you down!!)

Table RW2K9

Vehicle Crash Table

 Failed By  Item Hit  Effect
1-2 Fish Tail Back of vehicle continues to slides 1/2 car length
 3-4 Skid  entire car slides 1/2 car length
 5-6 Severe Fish Tail  Back of vehicle continues to slides 1/2 car length
 7-8 Severe Skid  entire car slides 1/2 car length
 9-10 Roll  Car turns sideways and rolls for a number of turns = to it's speed/10. It takes it's current speed in damage each turn it's tumbling. Critical Damage applies
 11+ Roll in Flames  As Above, but a fule system fire breaks out (see table RW2K 2

Table RW2K10

Vehicle Component Table

 Item  Cost  Description
 Cylinder  5 cp  May pull 10 sp of vehicle per cylinder
Super Charger 5 cp This Big Scoop sticking out of the hood rams air into the engine. +3" Acceleration per turn
Turbo 10 cp  Engine gases get recycled into the air intake. +5" Top Speed
NO2 5 cp Nitrous Oxide tank gives a burst of power +5" acc/turn and +5"top speed for one turn.
Proformance Headers 5 cp  Improves intake air flow: +10 sp of pull
HD Radiator 2 cp  Improved cooling make the ingine tougher. +2 on engine failure if engine suffers critical hit #s 7 or 8. Engine will sieze in 2 turns if critical hit # 10 is rolled10 )
OR Suspension 2 cp  -3 studs to turn radius when off road
 OR Tranny  2 cp -1 stud to turn radius when off road
OR Tires  1 cp ea  -1 stud to turn radius when off road
Race Suspension  2 cp  -3 studs to turn radius when on pavement
Race Tranny  2 cp  -1 studs to turn radius when on pavement
Race Slicks  1 cp ea  -1 studs to turn radius when on pavement
Anti Lock Brakes  2 cp  May break up to 15" per turn
Armor Plateing  Free  +1 sp for weight and damage

Table RW2K11

Heavy Guns

 Calibur .357 .45 30 Cal 50 Cal
 Dam/round 1 2 3 4
Cost (CP) 1 2 3 4
 Barrel Length  6"  12" 24" 36"
 Range S/L  8"/10"  10"/15"  12"/20"  15"/25"
 Cost (CP)  1 2 3 4
 Rate of Fire  1/turn 2/turn  3/turn  4/turn
Cost 1 2 3 4
 Magazine Size (Ammo)  5 turns 10 turns 12 turns 15 turns
 Cost  1 2 3 4

Table RW2K12

Cannon

 Type Cost Damage* Range S/L ToHit S/L Weight in SP  Ammo
Light (50mm) 10 5  10/20 5/6 10sp  5
Medium (80mm) 15  8  15/25  6/7  20sp 2
Heavy (101)mm 20 10 15/30 6/7 30sp 1
 *remember to calculate burst effect (Ouch!))  

Table RW2K14

Weapon Enplacements

SP of Enplacement Cost
10 50
20 60
30 70

Table RW2K13

Heavy Weapon Equipment

Type Cost Function
Link 1 Links one weapon to any other weapon of the same type (weapons fire together, at same target, but seperate to hit rolls)
Burst Affect Shell (Cannon Only) 2/1"r 1" Radius for every 2 points spent (Must be bought for each shell
Targeting Scope 2 +1 ToHit
Heavy Load 5/Ammo +1 Dam
Depleted Uranium Load 5/Ammo 10% chance of critical damage