Table RW2K1c
GreaseMonkeys
| Die Roll |
MonkeyLevel |
Cost |
Description |
| 1 |
Liar |
5 |
This guy couldn't fix a game of go fish, no bonus |
| 2 |
Incompetent |
2 |
+1 on instillation |
| 3 |
Fixer |
3 |
+2 on repairs, +1 on instillation |
| 4 |
Skilled |
3 |
+1 on repairs, +2 on instillation |
| 5 |
Mechanic |
4 |
+2 on repairs, +2 on instillation |
| 6 |
Journeman |
4 |
+2 on repairs, +2 on instillation, Tuneing |
| 7 |
Builder |
5 |
+2 on repairs, +3 on instillation, Tuneing |
| 8 |
Craftsman |
5 |
+3 on repairs, +2 on instillation, Tuneing |
| 9 |
Master Mechanic |
6 |
+3 on repairs, +3 on instillation, Tuneing |
| 10 |
Engeneer |
8 |
+4 on all repair rolls, +4 on Installation, Tuneing |
Table RW2K2
Vehicle Critical Hit
| Roll |
Item Hit |
Effect |
Repair roll Modifier |
| 1 |
Cargo Hit |
Any cargo takes 1/2 damage from attacking
weapon |
NA |
| 2 |
Brakes Hit |
Breaking is reduced by 5"/turn |
0 |
| 3 |
Cargo Hit |
Any Cargo is completely destroyed |
NA |
| 4 |
Suspension hit |
+4 Studs to Turn Radius |
-1 |
| 5 |
Flat Tire |
Combine #s 1 and 2 (remove tire from wheel |
0 |
| 6 |
Random Weapon Hit |
Weapon is damaged. ToHit and Range
are -2. Burst affect weapons have 20% chance of detonation |
-2 |
| 7 |
Crew Member |
Non Driver Crew takes a hit. 1/2 damage
of attacking weapon |
NA |
| 8 |
Driver |
Driver takes a hit. 1/2 damage of
attacking weapon |
NA |
| 9 |
Random Weapon Hit |
Weapon is destroyed. Burst affect weapons
have 50% chance of detonation |
NA |
| 10 |
Random Component Hit |
Random extra component is destroyed,
vehicle looses ability |
0 |
| 11 |
Crew |
Random Crew member (including Driver) takes
full weapon damage |
NA |
| 12 |
Random Component Hit |
Random extra component is destroyed,
vehicle looses ability |
-2 |
| 13 |
Breach |
Gaping hole allows enemy to target interior
components (-2 ToHit) |
0 |
| 14 |
Cracked Radiator |
Billowing Steam, Engine will
sieze on 5 or less (Roll every Turn) |
-2 if not siezed, else -5 |
| 15 |
Random Component Hit |
Random extra component is destroyed, vehicle
looses ability |
-3 |
| 16 |
Cracked Engine Core |
Horrible noise, engine will
sieze in 1d10 turns |
-5 |
| 17 |
Fuel System-Fire |
vehicle takes 1d10pts of damage.
50% continual Burn. If burn continues, 10% Explotion |
-1/turn of fire |
| 18 |
Thrown Rod |
Engine siezes immediately |
-5 |
| 19 |
Fuel System-Explotion |
Vehicle explodes causing current
SP in Burst damage (B=1d10x2) |
-10 |
| 20 |
Extra Damage |
Make two more rolls on This table |
NA |
Table RW2K6
Man Portable Weapons
| Weapon |
Cost |
S Range |
L Range |
S ToHit |
L ToHit |
MvePnlty |
Ammo |
Damage |
| Revolver |
1 |
6" |
12" |
6 |
7 |
0 |
6 |
2 |
| Machine Gun |
3 |
6 |
12 |
6 |
7 |
0 |
10 |
4 |
| Rifle |
3 |
12 |
24 |
6 |
7 |
0 |
10 |
3 |
| Shotgun* |
2 |
4 |
10 |
4 |
5 |
0 |
2 |
2 |
| Flamer** |
3 |
2 |
8 |
3 |
3 |
0 |
30 |
3(50%CD) |
| Bow |
1 |
8" |
16" |
4 |
5 |
0 |
- |
1 |
| CrossBow |
1 |
4" |
10" |
4 |
7 |
0 |
1 |
2 |
| Spear*** |
.5 |
HP+2 |
(HP+2)x2 |
4 |
7 |
0 |
1 |
2 or 2(C) |
| Chain Saw |
1.5 |
1" |
1" |
4 |
4 |
0 |
|
3(C) |
| Sword |
.5 |
1" |
1" |
4 |
4 |
0 |
- |
1(C) |
| Great Sword |
1 |
1" |
1" |
4 |
4 |
-1" |
- |
3(C) |
| Battle Ax |
1 |
1" |
1" |
4 |
4 |
0 |
- |
2(C) |
| Halibard**** |
1.5 |
1" |
2" |
5 |
4 |
-1" |
- |
3(C) |
| Pike**** |
.5 |
1" |
2" |
7 |
5 |
-1 |
- |
3(C) |
| Whip/Chain***** |
1 |
2" |
3" |
8 |
7 |
0 |
- |
1(C) |
| TNT****** |
2 |
HP |
HPx2 |
5 |
8 |
0 |
1 |
3(B2") |
| Molotov****** |
1 |
HP |
HPx2 |
4 |
5 |
0 |
1 |
2**(B1") |
| * May fire both barrels at once (only one two
hit roll) |
| **if hit, victim has a 50% chance of remaining
on fire and taking damage at the beginning of next turn. (this
continues until one of them is extinguised) |
| ***If thrown, man must retrieve it to throw again |
| **** Not effective within 1" |
| ***** Target will be entangled (can not move
or fight) for one turn on ToHit of 10 or more. |
| ****** Burst affect everything within a B(x)
radius takes full damage |
| "ammo" is the number of turns the weapon
may operate before 1 combat turn must be spent to reload |
Table RW2K10
Vehicle Component Table
| Item |
Cost |
Description |
| Cylinder |
5 cp |
May pull 10 sp of vehicle per cylinder |
| Super Charger |
5 cp |
This Big Scoop sticking out of the
hood rams air into the engine. +3" Acceleration per turn |
| Turbo |
10 cp |
Engine gases get recycled into
the air intake. +5" Top Speed |
| NO2 |
5 cp |
Nitrous Oxide tank gives a burst
of power +5" acc/turn and +5"top speed for one turn. |
| Proformance Headers |
5 cp |
Improves intake air flow: +10
sp of pull |
| HD Radiator |
2 cp |
Improved cooling make the ingine
tougher. +2 on engine failure if engine suffers critical hit
#s 7 or 8. Engine will sieze in 2 turns if critical hit # 10
is rolled10 ) |
| OR Suspension |
2 cp |
-3 studs to turn radius when
off road |
| OR Tranny |
2 cp |
-1 stud to turn radius when off road |
| OR Tires |
1 cp ea |
-1 stud to turn radius when off road |
| Race Suspension |
2 cp |
-3 studs to turn radius when on pavement |
| Race Tranny |
2 cp |
-1 studs to turn radius when on pavement |
| Race Slicks |
1 cp ea |
-1 studs to turn radius when on pavement |
| Anti Lock Brakes |
2 cp |
May break up to 15" per turn |
| Armor Plateing |
Free |
+1 sp for weight and damage |