Table F1 

Cleric Items
Item Cost Function
Sheleli 1 ToHit4 Dam1
Mighty Sheleli 2 ToHit5 Dam2
Cup of Healing 3 Heal roll +1

Table F2 

Majik Spells
Die Roll Spell Range Description
1 zap 10" ToHit:5 Damage:3
2 AirWalk 0 Fly 10"
3 Floaty 5" Levitate an object mages size or smaller 5"per Turn
4 TeleMe 0 Teleport anywhere you can see
5 TeleYou 2"Rdius Teleport anything in a 2" radius anywhere you can see
6 WallPass 0 pass through walls
7 Strength Touch Target gains +1 strength
8 Shield 5" Damage inflicted upon target is -1
9 Armour Touch Damage inflicted upon target is -2
10 Lock Touch Lock Door. Can only be opened by caster or key spell
11 Key Touch opens any locked door
12 Permenance Touch prolongs a spell cast last turn for the remander of game (i.e. strength or Airwalk)

Table F3 

Majik Items
Item Cost Abilites
Majik Hat 1 1 extra spell roll
Spell Book 3 roll 1 extra d6 for # of spells
Wand 2 Stores 1 spell of choice
Staff of Maji 5 Stores three rolled spells

Table F4 

Familiars
Type Cost Ability move HP ToHit Dam
Monkey 3 Climb 5" 3 5 1
Lizard 15 Attack 7" 15 5 2
Raven 3 Fly/Speak 10" 1 - -
Hawk 4 Fly/Attack 10" 2 5 1

Table 5 

Attributes
Attribute Cost Effect
Strength 1 Damage (C) +1
Agility 1 ToHit (C) +1
Speed 0.5 move +1"/turn
Tough 1 HP +1
Extra Attacks 3 additional attack/ turn
Initiative 1 Initiative roll +1

Table 6

Skills

 Skill Cost Effect
Martial Arts 2 Weaponless Combat ToHit:6 Dmg:1
Marksman 1 +1 to 1 Ranged Weapon ToHit
Specialization 1 +1 ToHit OR Dmg with any 1 Weapon type
Tough 1 +1 HP
Extra Attack 3 +1 Attack per Turn with specified weapon
Initiative 1 +1 on Initiative
Use Artifact 1 Hero may use any 1 artifact found or bought

Table F7 

Archaic Weapons
Weapon Cost SRange LRange SToHit LToHit Move ReLoad Damage
Sword 0.5 1" 1" 5 5 0 1(C)
Great Sword 1 1" 1" 5 5 -1 3(C)
Battle Axe 1 1" 1" 5 5 0 2(C)
Halibard% 1.5 1" 2" 6 5 -1 3(C)
Lance%$ 2 1" 2" 8 6 0 3(C)
Pike%$ 0.5 1" 2" 8 6 -1 3(C)
Spear& 0.5 1" 6" 5 8 0 1
Bow 1 8" 16" 5 6 0 1
Cross Bow 1 4" 10" 5 8 0 1 2
(C)= Close Combat
%= Not effective within 1"
$= Lances can only be used by mounted men, Pikes by footed. When Chargeing (for Lances) or being charged (for Pikes) Damage is doubbled and ToHit is reduced by 2
ReLoad is the number of turns the weapon may operate before one combat phase must be spent rearming it

Table F8 

Archaic Equipment
Object Cost Function
Shield 2 Non Energy ToHit -1
Body Armor 3 Non Energy Dam -2
Helmet 1 Non Energy ToHit -1
Horse Barding 4 Non Enemy Dam -2

Table F9 

Artifacts
Item Cost Function
Wand of Vurdure 7 Causes The vegitation under foot to grow up around the target slowing him by 1-5" per turn. Vegitation may be cut away and has HP= to Move Penalty
Sword of Pilt 10 Great Sword +3HP +2Damage Drains all Spells when strikeing Mages
Helm of Seth 10 Auto Communication over any distance to all units
Helm of Noctu 10 Command Dragons
Tome of Nod 20 Raise Dead (undead fight as normal men Move 3" HP3)
Book of Alkin 15 Can use all Spells on Table F2 once each per battle
Eye of Balok 10 Auto Initiative See through walls, any distance

Table F10 

Vehicle Structure Cost
Pt Cost = Body Size (in dots)/2
Structure Pts (HP) = Body Size (in dots)/3
Armor (extra SP) = 1pt each

Table F10.1 

Catapults
Size Cost SRange LRange SToHit LToHit projectile Damage Crew
Small 10 15" 20" 4 5 1 Std Brik 5 2
Med 15 20" 25" 4 5 2 Std Brik 10 3
Large 20 25"" 30" 4 5 4 Studs 15 4

Table F10.2 

Balistas
Size Cost SRange LRange SToHit LToHit Bow Size Damage Crew
Small 10 10" 15" 4 5 2 CrsBow 5 1
Med 15 15" 20" 4 5 7 Studs 15 2
Large 20 20" 25" 4 5 10 Studs 20 3

 

Table F11 

Locomotion Type
Type Cost Pull Speed HP
Man* 2 10SP 4" 3
Horse 10 15sp 8" 15
Lizard 15 15sp 7" 20
*Men used as pullers may not fight

Table F12 

Dragon Building
Cost Move Fly HP Armor ToHit (C) Dam (C) Fire ToHit S ToHit L Range S Range L Dam(F)
-2 0" 0" - - - - - - - - - -
-1 1" 2" - - 9 - - - - - - -
0 2" 4" 2 0 8 0 - 8 9 0 2 1
1 3" 5" 4 -1 7 1 - 7 8 1 4 2
2 4" 6" 6 -2 6 2 - 6 7 2 5 3
3 5" 7" 8 - - 3 yes 5 6 3 6 4
4 6" 8" 10 -3 5 - - - - - - 5
5 - 9" 11 - - 4 - 4 5 4 7 -
6 7" 10" 12 - 4 - - - - - - 6
7 - 11" 13 -4 - 5 - 3 4 5 8 -
8 - 12" - - - - - - - - - 7
9 8" 13" 14 - - - - - - - - -
10 - 14" - 5- 3 6 - 2 3 6 9 8