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| Item | Cost | Function |
| Sheleli | 1 | ToHit4 Dam1 |
| Mighty Sheleli | 2 | ToHit5 Dam2 |
| Cup of Healing | 3 | Heal roll +1 |
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| Die Roll | Spell | Range | Description |
| 1 | zap | 10" | ToHit:5 Damage:3 |
| 2 | AirWalk | 0 | Fly 10" |
| 3 | Floaty | 5" | Levitate an object mages size or smaller 5"per Turn |
| 4 | TeleMe | 0 | Teleport anywhere you can see |
| 5 | TeleYou | 2"Rdius | Teleport anything in a 2" radius anywhere you can see |
| 6 | WallPass | 0 | pass through walls |
| 7 | Strength | Touch | Target gains +1 strength |
| 8 | Shield | 5" | Damage inflicted upon target is -1 |
| 9 | Armour | Touch | Damage inflicted upon target is -2 |
| 10 | Lock | Touch | Lock Door. Can only be opened by caster or key spell |
| 11 | Key | Touch | opens any locked door |
| 12 | Permenance | Touch | prolongs a spell cast last turn for the remander of game (i.e. strength or Airwalk) |
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| Item | Cost | Abilites |
| Majik Hat | 1 | 1 extra spell roll |
| Spell Book | 3 | roll 1 extra d6 for # of spells |
| Wand | 2 | Stores 1 spell of choice |
| Staff of Maji | 5 | Stores three rolled spells |
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| Type | Cost | Ability | move | HP | ToHit | Dam |
| Monkey | 3 | Climb | 5" | 3 | 5 | 1 |
| Lizard | 15 | Attack | 7" | 15 | 5 | 2 |
| Raven | 3 | Fly/Speak | 10" | 1 | - | - |
| Hawk | 4 | Fly/Attack | 10" | 2 | 5 | 1 |
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| Attribute | Cost | Effect |
| Strength | 1 | Damage (C) +1 |
| Agility | 1 | ToHit (C) +1 |
| Speed | 0.5 | move +1"/turn |
| Tough | 1 | HP +1 |
| Extra Attacks | 3 | additional attack/ turn |
| Initiative | 1 | Initiative roll +1 |
| Skill | Cost | Effect |
| Martial Arts | 2 | Weaponless Combat ToHit:6 Dmg:1 |
| Marksman | 1 | +1 to 1 Ranged Weapon ToHit |
| Specialization | 1 | +1 ToHit OR Dmg with any 1 Weapon type |
| Tough | 1 | +1 HP |
| Extra Attack | 3 | +1 Attack per Turn with specified weapon |
| Initiative | 1 | +1 on Initiative |
| Use Artifact | 1 | Hero may use any 1 artifact found or bought |
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| Weapon | Cost | SRange | LRange | SToHit | LToHit | Move | ReLoad | Damage |
| Sword | 0.5 | 1" | 1" | 5 | 5 | 0 | 1(C) | |
| Great Sword | 1 | 1" | 1" | 5 | 5 | -1 | 3(C) | |
| Battle Axe | 1 | 1" | 1" | 5 | 5 | 0 | 2(C) | |
| Halibard% | 1.5 | 1" | 2" | 6 | 5 | -1 | 3(C) | |
| Lance%$ | 2 | 1" | 2" | 8 | 6 | 0 | 3(C) | |
| Pike%$ | 0.5 | 1" | 2" | 8 | 6 | -1 | 3(C) | |
| Spear& | 0.5 | 1" | 6" | 5 | 8 | 0 | 1 | |
| Bow | 1 | 8" | 16" | 5 | 6 | 0 | 1 | |
| Cross Bow | 1 | 4" | 10" | 5 | 8 | 0 | 1 | 2 |
| (C)= Close Combat | ||||||||
| %= Not effective within 1" | ||||||||
| $= Lances can only be used by mounted men, Pikes by footed. When Chargeing (for Lances) or being charged (for Pikes) Damage is doubbled and ToHit is reduced by 2 | ||||||||
| ReLoad is the number of turns the weapon may operate before one combat phase must be spent rearming it | ||||||||
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| Object | Cost | Function |
| Shield | 2 | Non Energy ToHit -1 |
| Body Armor | 3 | Non Energy Dam -2 |
| Helmet | 1 | Non Energy ToHit -1 |
| Horse Barding | 4 | Non Enemy Dam -2 |
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| Item | Cost | Function |
| Wand of Vurdure | 7 | Causes The vegitation under foot to grow up around the target slowing him by 1-5" per turn. Vegitation may be cut away and has HP= to Move Penalty |
| Sword of Pilt | 10 | Great Sword +3HP +2Damage Drains all Spells when strikeing Mages |
| Helm of Seth | 10 | Auto Communication over any distance to all units |
| Helm of Noctu | 10 | Command Dragons |
| Tome of Nod | 20 | Raise Dead (undead fight as normal men Move 3" HP3) |
| Book of Alkin | 15 | Can use all Spells on Table F2 once each per battle |
| Eye of Balok | 10 | Auto Initiative See through walls, any distance |
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| Pt Cost | = | Body Size (in dots)/2 |
| Structure Pts (HP) | = | Body Size (in dots)/3 |
| Armor (extra SP) | = | 1pt each |
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| Size | Cost | SRange | LRange | SToHit | LToHit | projectile | Damage | Crew |
| Small | 10 | 15" | 20" | 4 | 5 | 1 Std Brik | 5 | 2 |
| Med | 15 | 20" | 25" | 4 | 5 | 2 Std Brik | 10 | 3 |
| Large | 20 | 25"" | 30" | 4 | 5 | 4 Studs | 15 | 4 |
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| Size | Cost | SRange | LRange | SToHit | LToHit | Bow Size | Damage | Crew |
| Small | 10 | 10" | 15" | 4 | 5 | 2 CrsBow | 5 | 1 |
| Med | 15 | 15" | 20" | 4 | 5 | 7 Studs | 15 | 2 |
| Large | 20 | 20" | 25" | 4 | 5 | 10 Studs | 20 | 3 |
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| Type | Cost | Pull | Speed | HP |
| Man* | 2 | 10SP | 4" | 3 |
| Horse | 10 | 15sp | 8" | 15 |
| Lizard | 15 | 15sp | 7" | 20 |
| *Men used as pullers may not fight | ||||
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| Cost | Move | Fly | HP | Armor | ToHit (C) | Dam (C) | Fire | ToHit S | ToHit L | Range S | Range L | Dam(F) |
| -2 | 0" | 0" | - | - | - | - | - | - | - | - | - | - |
| -1 | 1" | 2" | - | - | 9 | - | - | - | - | - | - | - |
| 0 | 2" | 4" | 2 | 0 | 8 | 0 | - | 8 | 9 | 0 | 2 | 1 |
| 1 | 3" | 5" | 4 | -1 | 7 | 1 | - | 7 | 8 | 1 | 4 | 2 |
| 2 | 4" | 6" | 6 | -2 | 6 | 2 | - | 6 | 7 | 2 | 5 | 3 |
| 3 | 5" | 7" | 8 | - | - | 3 | yes | 5 | 6 | 3 | 6 | 4 |
| 4 | 6" | 8" | 10 | -3 | 5 | - | - | - | - | - | - | 5 |
| 5 | - | 9" | 11 | - | - | 4 | - | 4 | 5 | 4 | 7 | - |
| 6 | 7" | 10" | 12 | - | 4 | - | - | - | - | - | - | 6 |
| 7 | - | 11" | 13 | -4 | - | 5 | - | 3 | 4 | 5 | 8 | - |
| 8 | - | 12" | - | - | - | - | - | - | - | - | - | 7 |
| 9 | 8" | 13" | 14 | - | - | - | - | - | - | - | - | - |
| 10 | - | 14" | - | 5- | 3 | 6 | - | 2 | 3 | 6 | 9 | 8 |