B1- Men
  Type of Man
 Move per Turn
 HP
 Cost
Elite
5"
5
5
 Fighting Man
 4"
4
4
 Man
3"
3
3
B2- Basic Portable Weapons
Weapon Cost Range ToHit Damage Move Penalty
 Sword  .5  NA  4  1  
 Great Sword  1 NA  4 1  -1"
 Spear  .5  HP+4"  5  2  
 Axe  1 NA 4 2(C)  
Bow  1  12"  5  1  
 Cross Bow  1  7"  6  2  
 Chain Saw  2 NA  4  3(C)  
 Revolver  1 10"  6  2  
 Rifle 14" 6 3  
 Blaster  2 10"  6  4
 Auto Blaster  2  8"  6  5
 Gatlin Plasma  5 10"  7  10  -2"
 B3-Basic Equipment
 Item Cost Function
Archaic Armor  3  -2 to non energy damage
Archaic Shield  2  -1 ToHit (Non Energy weapon)
 Impact Armor  3  -2 Energy Damage
 Impact Shield  2  -1 Energy ToHit
 Composite Armor  5 -2 All Damage 
 B4-Basic Heavy Weapons
Weapon Cost Range ToHit Damage Move Penalty
 Powder Cannon 5 10" 6 5 -8"
Machine Gun 8 8" 5 5 -3"
 Mechanical Cannon 10 15" 6 8 -5"
Gauss Gun 10 10" 5 8 -8"
Med Lazer 8 15" 5 5 -5"
Heavy Lazer 15 18" 5 10  -8"