RealTime is the only roleplaying game played in real time -- that is, every minute of play corresponds to one minute of game time. It's inspired by the hit show 24 and the movie Nick Of Time, and if it's done right, players will feel all the same pulse-pounding tension and excitement. You can use it for modern action/adventure (and that's probably where you'll want to start, due to its familiarity), but you can use it for any genre and style, from science fiction to two-fisted pulp to Western to mythic high fantasy -- as long as you have a story that hinges on every tick of the clock. RealTime is a simple, rules-light game. That's because, when you're playing RealTime, you won't have time to think much about rules. In fact, the rules aren't the most important part of RealTime. Far more important are the tips, tricks, and techniques for making the real time element work -- ways to make your character's down-time (e.g., driving across town) fit in with other characters' up-time, to keep track of time spend doing different things, etc. If you want to play it, it's imperative that all the players be familiar with these techniques before the game, because there won't be time to think much about them during the game. RealTime is free to download and play; all I ask is that you let me know what you thought of it, or how your experiences with playing it went. (All too often, those of us who share our work free get less feedback than those who charge for things -- you work hard on something and drop it into the world, then wonder if anyone is even reading it, since most of those who download it don't say a word.) Download RealTime now!
Still in development:
Read a review of RealTime posted to RPGnet. |