The Geography of
Ballicore

Ballicore would compare favorably
with North America in the mid to late 17th century. The only
significant differences would be Ballicore having more unexplored
territory and using magic instead of emerging technology. The main
concentration of settlements lies in a band between the seacoast and
the Tarnished Mountains, beginning at Chion's Reach in the north to
Vespersea and then thinning to sparse hamlets all the way down to the
South Arm. Several groups of islands have been settled as well,
foremost among them the Hithers where most mining activity occurs. In
addition, the Gallows lie at the southern end of the explored
territories and small islands inhabited by tiny fishing colonies and
hermits dot the coastal waters between Chion's Reach and Vespersea.
There are settlements west of the Tarnished Mountains, but they are
relatively small and isolated because of the difficulty reaching them
posed by the Tarnished Mountains.
SETTLEMENTS:
Vespersea
is the largest settlement on
Ballicore with a population of ten thousand. It is one of only two
towns of any size on the mainland and serves as the conduit from the
Ballicorean heartland to Chion's Reach and the inhabited islands.
Vespersea's harbor is deep and protected by a breakwater. Tidepusher,
the famous lighthouse powered by the strong currents that swirl past
it guards the end of the breakwater and is the sight most rigging
monkeys look for when vessels approach the harbor. Three long granite
wharves extend from the cobbled street that curves around the harbor.
Numerous taverns and boarding houses line the inland side of this
street, while streets fan out into the city proper. Vespersea is
divided into three sections; the mercantile area spreads in a narrow
fan from the docks halfway to the edge of town. The main residential
area and the small square surrounded by three temples and the town
council building lie north and west of it. South of the mercantile
district lie the slums where the poor, the insane and the criminal
element live in uneasy proximity. Because government has been in such
disrepute until recently, Vespersea's council has been reluctant to
try anything that might cause unrest in the poorer neighborhoods. One
other notable feature is the prison that dominates a barren islet off
the southern edge of the harbor. Despite efforts by the council to
maintain humane treatment standards, this is no place you would want
to find yourself.
Chion's Reach
is the second largest
settlement and lies on the edge of the northern unexplored area about
two hunded leagues north of Vespersea. Most of Ballicore relies upon
shipments from Chion's Reach for finished timber and salt fish. The
plentiful forests of gray and black spruce provide a good livlihood
for many of its inhabitants. the town lies at the end of a long
narrow fjiord. Strong tides bring schools of fish to the harbor where
they are caught in large pens before being split, salted and dried
for shipping. A network of rough roads fan out south and west to
smaller settlements that are the heart of the timber trade.
Water-powered sawmills make processing the logs an easy and
profitable task. In fact no less than seven rivers or large streams
flow into the fjiord. Chion's reach has a small town council but
there are no direct roads between the town and Vespersea. Some say
this is by choice as there is a strong sense of independence among
the residents of the reach.
Blessed and
Fierone are the only towns
found on Blessed and Lesser Hither islands. These lie three days
southeast of Vespersea. Blessed is the more civilized town with
several nice inns and shops as well as a small cargo facility in the
dock area that facilitates transfer of ores out and finished goods
and lumber in from docked vessels. If there is such a thing as a
vacation spot on Ballicore, Blessed and Fierone would qualify.
Blessed attracts families and the wealthy because of its relative
isolation while still providing a sense of being civilized and having
several nicely secluded beaches. Fierone, on the other hand, lies on
the tropical side of Lesser Hither and attracts rougher, primarily
male visitors. The island is divided by a steep cliff that splits the
center of the island. When warm ocean breezes hit it, they cool
quickly, resulting in significant rainfall on the eastern half of the
island and arid conditions on the western side. The gem mines lie in
dense jungle and in some places reach better than five thousand feet
below the surface. Miners are constantly being bitten or stung by
several species of poisonous snakes and insects, necessitating the
presence of competent healers on the island. There are also several
naturally heated pools in the jungle that are reputed to have magical
healing powers although no formal research has been done to prove or
disprove this. Fierone proper has Ballicore's only house of ill
repute.
Lesser Gallows
Harbor lies far to the south.
The town sprawls up the steep ridge that forms a half bowl around the
harbor and those who are fortunate enough to live at the top have one
of the most spectacular views on the planet. Verdance and Glimmertime
are particularly pleasant here, but by mid-Harvestway you can feel
the grip of Icefall approaching from the mysterious waters to the
south. Storms during that season can be particularly brutal, often
lasting more than a week with frigid gales that form ice so solid the
daring have been known to skate for a full day before having to turn
back. Lesser Gallows is renown for its scholars and for the large
covered shipyard where vessels are built and repaired. Culture blends
with covert lawlessness in the harbor. Perhaps that is why Bion
Pikelasher settled here more than a hundred years
ago.
LESSER SETTLEMENTS:
Fetlock's Meet
lies halfway between Vespersea
and Tarn Estates. The town features a nice inn and a competent
stablemaster. The Verging Mary, famed for losing her train of thought
in mid-sentence and Lubber, the blade master are often found in the
inn. Fetlock's Meet lies in the heart of orc and gray wolf country
which accounts for the stone wall and rugged gates protecting the
town.
The
Hedgerow on Yenson Flowage
lies northwest of Vespersea. Kallista Wolfblood's uncle, Mervyn owns
a significant portion of the town including the prosperous gristmill
and the moneykeeper's house. In addition, an extremely talented, but
mysterious metalsmith practices his craft in the Hedgerow.
Tarn
Estates isn't a town, but more
closely resembles a large Spanish hacienda. Owned by the mysterious
Tarn and managed by Wordhin, father of Elspeth the Huntress, it lies
on the Wyre Flowage and encompasses several hundred acres of
orchards, vineyards and fields. It functions as the unofficial
waystation for those travelers daring enough to try passage through
or around the Vulture Plains on their way to the tunnels through the
Tarnished Mountains.
Coughlin's
Burrows is the only major
settlement west of the Tarnished Mountains and lies at the foot of
the mountains just south of the main tunnel exits. Wyatt maintains a
fine inn and this is where Clymer, the only smith on Ballicore with
skills adequate to repair magic weapons plies his trade. The
townsfolk farm, hunt and do a bit of trading with the smaller
settlements to the north and west.
Searson's
Crossing lies in the foothills
of the Crags of Dread. It is perhaps the most isolated village on
Ballicore. The residents raise sheep and cattle and there is a small
mine that provides a unique type of gemstones with properties that
are significantly different from those mined on Lesser Hither Island.
In the years since the Battle of Farrow's Pass, the villagers have
formed a trust and friendship with the Snow Lords who live high up in
the Crags.
Thylon'sVale
is northwest of Searson's Stopping, about halfway to the Chrons and
Farrow's Pass. Gildred and Dahilia Lostin live there along with
Ozone's younger brother who is a pretty good woodwright himself. The
residents support themselves by farming, selling fine wooden items
and by harvesting rare plants with unique properties from the dense
swamp that lies west of the village.
Kree's Fief and Brittle's
Crossing are towns southwest
of Coughlin's Burrows. the fief is a manor town surrounding the house
of Lord Douthwick, a self-proclaimed noble who assembled his lands
and fortune by a combination of bullying and shrewd trading. He is
perhaps the only trader who has had any success negotiating with the
fishermen and seclusive folk who live on the coast of South Arm.
Brittle's Crossing, while independent of Lord Douthwick, lies due
north of his lands and many of the residents are dependent upon him
for their livelihood. It was at the inn in Brittle's Crossing where
Kallista made her ill-fated decision to bed and then rob Lord
Douthwick's son, thus setting her on the path that became Like A
Thief in the Night.

IMPORTANT PHYSICAL GEOGRAPHY
Mountain Ranges:
The Tarnished Mountains extend
from the South Arm all the way to the unexplored regions and lie a
hundred-fifty leagues west of the coast.. Until recently, it was
believed that the only way to traverse them was through the
underground tunnels just beyond the Vulture Plains. Rumors have
surfaced recently about a northern route that follows a series of
cuts and canyons some hundred leagues north of Coughlin's Burrows,
but nobody has actually verified its existence.
The Crags of Dread lie two hundred fifty leagues west-northwest of
Coughlins Burrows. They are bleak and forbidding in appearance,
reaching an elevation of nineteen thousand feet at their highest
point. They form a rough circle and are not easily traversed save for
a steep and little used trail southwest of Searson's Stopping. It is
rumored that their higher elevations hold caches of rare gems and
Elven treasure.
The Chrons, home of the famous Farrow's Pass, lie almost due north of
the Crags of Dread. They are low and appear far older than other
mountain ranges on Ballicore. The foothills are unsafe, in part
because ghosts of men killed in the Battle of Farrow's Pass roam
their twisting gullies, but mainly because Guardian Wyverns fly
through the skies overhead and attack anything that attempts to pass
through. On the western side of the Chrons lies a mysterious ruin
beside what appears to be an ancient road. There is an invisible
force preventing anyone from skirting the Chrons to investigate.
The Humblers are the most massive and mysterious mountain range on
Ballicore. They lie five hundred leagues west of the Tarnished
Mountains and dominate the horizon. Little is known about them save
their intense blue color and high canyons. Vague rumors have
circulated regarding an imposing building located at the end of one
of these canyons.
Other Interesting
features.
The Valley of the Talking Rock
King lies deep in the Tarnished Mountains. It is almost impossible to
access except by accident from the underground tunnels or from the
air. The Yenson Flowage begins at one end, fueled by the glaciers in
the high peaks above. The valley's proximity to volcanic activity has
made it almost tropical. A living stone known as The Talking Rock
King rules over the valley.
The Vulture Plains lie due west of Tarn Estates. They are a bleak
desert-like region that is inhabited by various predatory creatures
of terrifying proportions. A stupifying haze hovers over them,
seeming to suck the very life from the purple tinted air. Most who
want to reach the Tarnished Mountains skirt as much of them as
possible.
The Inland Sea is another
tropical oasis in the midst of a temperate climate. It lies due east
of the Chrons and is about thirty leagues wide. The island at its
center harbors the Way Temple, a mysterious monastery that trains
magic users in the more advanced aspects of this art.
The Tiled Gorge is a massive set of falls due east of The Hedgerow.
The Yenson Flowage forms several amazing cataracts as it crashes
downward on its way to the sea.
Omiden's Swamp is due south of Tarn Estates. Elspeth's godmother,
Omiden makes her home there among masses of flowers, clouds of
butterflies and the last remaining flock of Swamp Ravens. She has
discovered dozens of rare and potent plants in the swamp that she
uses to prepare healing and other magical potions.
The Underground is the name given to the endless series of passages
under the Tarnished Mountains. Tunnel Trolls and huge venomous
spiders live there in wary proximity to each other. Caches of Elven
treasure are hidden in false walls and behind waterfalls, while
potent plants like Silver Cavegrass and Parson's Toadstool can be
found if you know what to look for. Bion Pikelasher has a scroll that
refers to similar tunnels in other areas of Ballicore, but none have
been found.
The rest of Ballicore remains
undiscovered. Most of what can be observed from the tops of mountains
and the rigging of ships is an unbroken span of dark and forbidding
forest. Perhaps Berek and his companions will find time in future
books to explore and bring back tales from these unexplored
realms.
If you have reached this point,
please take a moment and give me your impression of my universe as
well as the description of Ballicore and the characters in
Sojourn. you can email
me with your comments. Thank you.
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